HotSpotView

A custom View that represents an interactive "hotspot" area on the screen.

Hotspots are typically invisible or minimally styled regions that can trigger actions or display information when interacted with (e.g., clicked or tapped). This view implements the RevelControl interface, suggesting it can be managed within a broader playback or content display system.

The behavior and appearance of the hotspot are likely defined by the associated Module data. This view primarily serves as a controllable entity within the RevelDigital player framework, allowing its visibility and enabled state to be managed.

See also

Constructors

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constructor(context: Context, module: Module)
Constructs a new HotSpotView.

Functions

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open fun dispose()
Releases any resources held by this control and prepares it for removal or permanent deactivation.
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open fun getName(): String
Gets the unique name assigned to this control.
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open fun getOptions(): Iterator<out Option>
Gets an iterator over the configuration s for this control.
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open fun getPlaylist(): Playlist
Gets the associated with this control, if any.
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open fun getType(): ModuleType
Gets the type of the underlying module or content associated with this control.
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open fun getZIndex(): Int
Gets the Z-index (stacking order) of this control.
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open fun initialize(module: Module)
Initializes the control with its associated module context.
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open fun isAutoStart(): Boolean
Checks if this control is configured to start its operation automatically after #initialize(Module) initialization.
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open fun isStarted(): Boolean
Checks if the control is currently in a started or active operational state.
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open fun setAutoStart(flag: Boolean)
Sets whether this control should start its operation automatically after #initialize(Module) initialization.
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open fun start()
Starts or resumes the active operation of this control.
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open fun stop()
Stops or pauses the active operation of this control.